CeresEngine 0.2.0
A game development framework
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CeresEngine::GraphicsClipState Struct Referencefinal

A structure that describes the clipping state of the graphics context. More...

#include <CeresEngine/Graphics/GraphicsCommandBuffer.hpp>

Public Attributes

Rect2 area
 The area to clip the render output.
 

Friends

bool operator== (const GraphicsClipState &lhs, const GraphicsClipState &rhs) noexcept
 considered equal if they both yield the same result when rendering.
 
bool operator!= (const GraphicsClipState &lhs, const GraphicsClipState &rhs) noexcept
 Compares the GraphicsClipState for inequality.
 

Detailed Description

A structure that describes the clipping state of the graphics context.

Friends And Related Symbol Documentation

◆ operator!=

bool operator!= ( const GraphicsClipState lhs,
const GraphicsClipState rhs 
)
friend

Compares the GraphicsClipState for inequality.

See also
operator==

◆ operator==

bool operator== ( const GraphicsClipState lhs,
const GraphicsClipState rhs 
)
friend

considered equal if they both yield the same result when rendering.

Member Data Documentation

◆ area

Rect2 CeresEngine::GraphicsClipState::area

The area to clip the render output.


The documentation for this struct was generated from the following file: