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CeresEngine 0.2.0
A game development framework
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A structure that describes the clipping state of the graphics context. More...
#include <CeresEngine/Graphics/GraphicsCommandBuffer.hpp>
Public Attributes | |
| Rect2 | area |
| The area to clip the render output. | |
Friends | |
| bool | operator== (const GraphicsClipState &lhs, const GraphicsClipState &rhs) noexcept |
| considered equal if they both yield the same result when rendering. | |
| bool | operator!= (const GraphicsClipState &lhs, const GraphicsClipState &rhs) noexcept |
Compares the GraphicsClipState for inequality. | |
A structure that describes the clipping state of the graphics context.
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friend |
Compares the GraphicsClipState for inequality.
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friend |
considered equal if they both yield the same result when rendering.
| Rect2 CeresEngine::GraphicsClipState::area |
The area to clip the render output.