CeresEngine 0.2.0
A game development framework
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CeresEngine::MemoryMappedTerrainOctree< T >::Header Struct Reference

Public Attributes

uint32_t version = 0
 
Ptr< Noderoot = nullptr
 
Ptr< FreeNodefreeList = nullptr
 
AABox aabb {Vector3(-7000 * 1000), Vector3(7000 * 1000)}
 
float maximumResolution = 10
 
size_t capacity = 0
 
uint8_t reserved [8 *16]
 

Member Data Documentation

◆ aabb

template<typename T >
AABox CeresEngine::MemoryMappedTerrainOctree< T >::Header::aabb {Vector3(-7000 * 1000), Vector3(7000 * 1000)}

◆ capacity

template<typename T >
size_t CeresEngine::MemoryMappedTerrainOctree< T >::Header::capacity = 0

◆ freeList

◆ maximumResolution

template<typename T >
float CeresEngine::MemoryMappedTerrainOctree< T >::Header::maximumResolution = 10

◆ reserved

template<typename T >
uint8_t CeresEngine::MemoryMappedTerrainOctree< T >::Header::reserved[8 *16]

◆ root

◆ version

template<typename T >
uint32_t CeresEngine::MemoryMappedTerrainOctree< T >::Header::version = 0

The documentation for this struct was generated from the following file: