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CeresEngine 0.2.0
A game development framework
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The NetworkEvent is a special type of event that can be sent over the network.
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#include <CeresEngine/Network/NetworkEvent.hpp>
Additional Inherited Members | |
Public Types inherited from CeresEngine::EntityEvent< NetworkEvent< E > > | |
| using | Signal = CeresEngine::Event< void(const Entity &, const NetworkEvent< E > &)> |
| The signal type for the event. | |
Public Member Functions inherited from CeresEngine::AbstractNetworkEvent | |
| virtual | ~AbstractNetworkEvent ()=default |
Destroys the AbstractNetworkEvent instance. | |
Public Member Functions inherited from CeresEngine::AbstractEntityEvent | |
| virtual | ~AbstractEntityEvent ()=default |
| Defaulted virtual destructor. | |
Static Public Attributes inherited from CeresEngine::EntityEvent< NetworkEvent< E > > | |
| static const EntityEventID | eventID |
| This entity event type ID. | |
Protected Attributes inherited from CeresEngine::AbstractEntityEvent | |
| EntityManager * | mEntityManager = nullptr |
| The entity manager for the event. | |
| EntityEventManager * | mEventManager = nullptr |
| The event manager for the event. | |
The NetworkEvent is a special type of event that can be sent over the network.
| E | the wrapped event type |