CeresEngine 0.2.0
A game development framework
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CeresEngine::RenderGraph2::RenderGraphBufferDescriptor Struct Referencefinal

#include <CeresEngine/Renderer/RenderGraph2/RenderGraphBuffer.hpp>

Public Attributes

GPUBufferSize size
 Buffer size (in bytes). By default 0.
 
GPUBufferUsage usage = GPUBufferUsageFlag::Automatic
 The buffer usage hints.
 
bool persistent = false
 Determines if the render graph resource is persistent.
 

Member Data Documentation

◆ persistent

bool CeresEngine::RenderGraph2::RenderGraphBufferDescriptor::persistent = false

Determines if the render graph resource is persistent.

If true, the resource instance and data should remain available between runs of the render graph execution.

◆ size

GPUBufferSize CeresEngine::RenderGraph2::RenderGraphBufferDescriptor::size

Buffer size (in bytes). By default 0.

◆ usage

GPUBufferUsage CeresEngine::RenderGraph2::RenderGraphBufferDescriptor::usage = GPUBufferUsageFlag::Automatic

The buffer usage hints.


The documentation for this struct was generated from the following file: