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CeresEngine 0.2.0
A game development framework
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#include <CeresEngine/Renderer/RenderGraph2/RenderGraphBuffer.hpp>
Public Attributes | |
| GPUBufferSize | size |
| Buffer size (in bytes). By default 0. | |
| GPUBufferUsage | usage = GPUBufferUsageFlag::Automatic |
| The buffer usage hints. | |
| bool | persistent = false |
| Determines if the render graph resource is persistent. | |
Determines if the render graph resource is persistent.
If true, the resource instance and data should remain available between runs of the render graph execution.
| GPUBufferSize CeresEngine::RenderGraph2::RenderGraphBufferDescriptor::size |
Buffer size (in bytes). By default 0.
| GPUBufferUsage CeresEngine::RenderGraph2::RenderGraphBufferDescriptor::usage = GPUBufferUsageFlag::Automatic |
The buffer usage hints.