CeresEngine 0.2.0
A game development framework
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CeresEngine::RendererComputePipelineSpecialization Struct Reference

A structure that describes a RendererComputePipeline specialization. More...

#include <CeresEngine/Renderer/Resources/RendererComputePipeline.hpp>

Static Public Member Functions

template<typename Processor >
static constexpr void reflect (Processor &&RTTI)
 Executes the given processor for every field of the struct.
 

Public Attributes

RendererShaderSpecialization shaderSpecialization
 A description of the shader specialization to use.
 

Detailed Description

A structure that describes a RendererComputePipeline specialization.

Member Function Documentation

◆ reflect()

template<typename Processor >
static constexpr void CeresEngine::RendererComputePipelineSpecialization::reflect ( Processor &&  RTTI)
inlinestaticconstexpr

Executes the given processor for every field of the struct.

Parameters
RTTIThe processor to be ran for every field.

Member Data Documentation

◆ shaderSpecialization

RendererShaderSpecialization CeresEngine::RendererComputePipelineSpecialization::shaderSpecialization

A description of the shader specialization to use.


The documentation for this struct was generated from the following file: