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CeresEngine 0.2.0
A game development framework
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A structure that describes a RendererComputePipeline specialization.
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#include <CeresEngine/Renderer/Resources/RendererComputePipeline.hpp>
Static Public Member Functions | |
| template<typename Processor > | |
| static constexpr void | reflect (Processor &&RTTI) |
| Executes the given processor for every field of the struct. | |
Public Attributes | |
| RendererShaderSpecialization | shaderSpecialization |
| A description of the shader specialization to use. | |
A structure that describes a RendererComputePipeline specialization.
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inlinestaticconstexpr |
Executes the given processor for every field of the struct.
| RTTI | The processor to be ran for every field. |
| RendererShaderSpecialization CeresEngine::RendererComputePipelineSpecialization::shaderSpecialization |
A description of the shader specialization to use.