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CeresEngine 0.2.0
A game development framework
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A structure that holds renderer-specific information for the light. More...
#include <CeresEngine/Renderer/RendererLight.hpp>
Public Attributes | |
| bool | needsShadowMapUpdate = true |
| If true, indicates that the light needs a shadow map update pass. | |
| Matrix4 | lightSpaceMatrix |
| The latest light space matrix used by the renderer. | |
A structure that holds renderer-specific information for the light.
| Matrix4 CeresEngine::RendererLightInfo::lightSpaceMatrix |
The latest light space matrix used by the renderer.
If true, indicates that the light needs a shadow map update pass.