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CeresEngine 0.2.0
A game development framework
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Number of threads within each work group of a compute shader. More...
#include <CeresEngine/Material/ShaderCompiler/Reflection.hpp>
Public Attributes | |
| Int32 | x = 0 |
| Number of shader compute threads in X dimension. | |
| Int32 | y = 0 |
| Number of shader compute threads in Y dimension. | |
| Int32 | z = 0 |
| Number of shader compute threads in Z dimension. | |
Number of threads within each work group of a compute shader.
| Int32 CeresEngine::ShaderCompiler::Reflection::NumThreads::x = 0 |
Number of shader compute threads in X dimension.
| Int32 CeresEngine::ShaderCompiler::Reflection::NumThreads::y = 0 |
Number of shader compute threads in Y dimension.
| Int32 CeresEngine::ShaderCompiler::Reflection::NumThreads::z = 0 |
Number of shader compute threads in Z dimension.