CeresEngine 0.2.0
A game development framework
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CeresEngine::ShaderCompiler::Reflection::NumThreads Struct Reference

Number of threads within each work group of a compute shader. More...

#include <CeresEngine/Material/ShaderCompiler/Reflection.hpp>

Public Attributes

Int32 x = 0
 Number of shader compute threads in X dimension.
 
Int32 y = 0
 Number of shader compute threads in Y dimension.
 
Int32 z = 0
 Number of shader compute threads in Z dimension.
 

Detailed Description

Number of threads within each work group of a compute shader.

See also
ReflectionData::numThreads

Member Data Documentation

◆ x

Int32 CeresEngine::ShaderCompiler::Reflection::NumThreads::x = 0

Number of shader compute threads in X dimension.

◆ y

Int32 CeresEngine::ShaderCompiler::Reflection::NumThreads::y = 0

Number of shader compute threads in Y dimension.

◆ z

Int32 CeresEngine::ShaderCompiler::Reflection::NumThreads::z = 0

Number of shader compute threads in Z dimension.


The documentation for this struct was generated from the following file: