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CeresEngine 0.2.0
A game development framework
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#include <CeresEngine/Mesh/Mesh.hpp>
Public Attributes | |
| UInt32 | indexOffset = 0 |
| The offset of the sub mesh as an offset of the mesh index buffer. | |
| VertexCount | indexCount = 0 |
| The number of indexes in the sub mesh. | |
| PrimitiveTopology | primitiveTopology = PrimitiveTopology::Triangles |
| The primitive topology used to render the sub-mesh. | |
| Sphere | boundingSphere |
| The sub-mesh bounding sphere, can be used to perform culling. | |
| AABox | boundingBox |
| The sub-mesh axis-aligned bounding box, can be used to perform culling. | |
| AABox CeresEngine::SubMesh::boundingBox |
The sub-mesh axis-aligned bounding box, can be used to perform culling.
| Sphere CeresEngine::SubMesh::boundingSphere |
The sub-mesh bounding sphere, can be used to perform culling.
| VertexCount CeresEngine::SubMesh::indexCount = 0 |
The number of indexes in the sub mesh.
| UInt32 CeresEngine::SubMesh::indexOffset = 0 |
The offset of the sub mesh as an offset of the mesh index buffer.
| PrimitiveTopology CeresEngine::SubMesh::primitiveTopology = PrimitiveTopology::Triangles |
The primitive topology used to render the sub-mesh.