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CeresEngine 0.2.0
A game development framework
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Represent a single node in the texture atlas binary tree. More...
Public Member Functions | |
| constexpr | Node ()=default |
| constexpr | Node (const UInt32 x, const UInt32 y, const UInt32 width, const UInt32 height) |
Public Attributes | |
| UInt32 | x = 0 |
| UInt32 | y = 0 |
| UInt32 | width = 0 |
| UInt32 | height = 0 |
| UInt32 | children [2] {std::numeric_limits<UInt32>::max(), std::numeric_limits<UInt32>::max()} |
| bool | nodeFull = false |
Represent a single node in the texture atlas binary tree.
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constexprdefault |
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inlineconstexpr |
| UInt32 CeresEngine::TextureAtlasLayout::Node::children[2] {std::numeric_limits<UInt32>::max(), std::numeric_limits<UInt32>::max()} |
| UInt32 CeresEngine::TextureAtlasLayout::Node::height = 0 |
| UInt32 CeresEngine::TextureAtlasLayout::Node::width = 0 |
| UInt32 CeresEngine::TextureAtlasLayout::Node::x = 0 |
| UInt32 CeresEngine::TextureAtlasLayout::Node::y = 0 |