Represents a single element used as in input to TextureAtlasUtility.
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#include <CeresEngine/Texture/TextureAtlasLayout.hpp>
Represents a single element used as in input to TextureAtlasUtility.
Usually represents a single texture.
- Note
- input is required to be filled in before passing it to
TextureAtlasUtility.
-
output will be filled after a call to
TextureAtlasUtility::createAtlasLayout().
◆ height
| UInt32 CeresEngine::TextureAtlasUtility::Element::height |
◆ idx
| UInt32 CeresEngine::TextureAtlasUtility::Element::idx |
◆ [struct]
| struct { ... } CeresEngine::TextureAtlasUtility::Element::input |
◆ [struct]
| struct { ... } CeresEngine::TextureAtlasUtility::Element::output |
◆ page
| Int32 CeresEngine::TextureAtlasUtility::Element::page |
◆ width
| UInt32 CeresEngine::TextureAtlasUtility::Element::width |
| UInt32 CeresEngine::TextureAtlasUtility::Element::x |
| UInt32 CeresEngine::TextureAtlasUtility::Element::y |
The documentation for this struct was generated from the following file: