CeresEngine 0.2.0
A game development framework
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CeresEngine::TriangleClipper< T >::ClipFace Struct Reference

Single polygon in the clipped mesh. More...

#include <CeresEngine/Mesh/TriangleClipper.hpp>

Public Member Functions

 ClipFace ()
 

Public Attributes

Vector< UInt32edges
 
bool visible = true
 
TVector3< Tnormal = TVector3<T>(0)
 

Detailed Description

template<typename T>
struct CeresEngine::TriangleClipper< T >::ClipFace

Single polygon in the clipped mesh.

Constructor & Destructor Documentation

◆ ClipFace()

template<typename T >
CeresEngine::TriangleClipper< T >::ClipFace::ClipFace ( )
inline

Member Data Documentation

◆ edges

template<typename T >
Vector<UInt32> CeresEngine::TriangleClipper< T >::ClipFace::edges

◆ normal

template<typename T >
TVector3<T> CeresEngine::TriangleClipper< T >::ClipFace::normal = TVector3<T>(0)

◆ visible

template<typename T >
bool CeresEngine::TriangleClipper< T >::ClipFace::visible = true

The documentation for this struct was generated from the following file: