CeresEngine 0.2.0
A game development framework
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CeresEngine::TriangleClipper< T >::ClipVert Struct Reference

Single vertex in the clipped mesh. More...

#include <CeresEngine/Mesh/TriangleClipper.hpp>

Public Member Functions

 ClipVert ()
 

Public Attributes

TVector3< Tpoint = TVector3<T>(0)
 
TVector2< Tuv = TVector2<T>(0)
 
T distance = 0.0f
 
UInt32 occurs = 0
 
bool visible = true
 

Detailed Description

template<typename T>
struct CeresEngine::TriangleClipper< T >::ClipVert

Single vertex in the clipped mesh.

Constructor & Destructor Documentation

◆ ClipVert()

template<typename T >
CeresEngine::TriangleClipper< T >::ClipVert::ClipVert ( )
inline

Member Data Documentation

◆ distance

template<typename T >
T CeresEngine::TriangleClipper< T >::ClipVert::distance = 0.0f

◆ occurs

template<typename T >
UInt32 CeresEngine::TriangleClipper< T >::ClipVert::occurs = 0

◆ point

template<typename T >
TVector3<T> CeresEngine::TriangleClipper< T >::ClipVert::point = TVector3<T>(0)

◆ uv

template<typename T >
TVector2<T> CeresEngine::TriangleClipper< T >::ClipVert::uv = TVector2<T>(0)

◆ visible

template<typename T >
bool CeresEngine::TriangleClipper< T >::ClipVert::visible = true

The documentation for this struct was generated from the following file: