CeresEngine 0.2.0
A game development framework
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GLComputePipeline.hpp
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1//
2// CeresEngine - A game development framework
3//
4// Created by Rogiel Sulzbach.
5// Copyright (c) 2018-2022 Rogiel Sulzbach. All rights reserved.
6//
7
8#pragma once
9
10#include "OpenGL.hpp"
11
13
14#include <functional>
15
16namespace CeresEngine {
17
18 class GLRenderAPI;
19 class GLShaderProgram;
20 class GLPipelineLayout;
21
22 class GLCommandBuffer;
23
49
50} // namespace CeresEngine
A retain-release type of smart pointer.
Definition SmartPtr.hpp:132
Definition GLComputePipeline.hpp:24
GLPipelineLayoutPtr mPipelineLayout
The OpenGL pipeline layout.
Definition GLComputePipeline.hpp:30
void end(GPUCommandBuffer &commandBuffer) final
GPUResourceSetPtr createResourceSet(const GPUResourceSetDescriptor &descriptor) final
void begin(GPUCommandBuffer &commandBuffer) final
GLComputePipeline(GLDevicePtr device, const GPUComputePipelineDescriptor &descriptor)
const GPUComputePipelineDescriptor descriptorGL
A object that describes the graphics pipeline object.
Definition GLComputePipeline.hpp:27
GLShaderProgramPtr mShaderProgram
A vector of all pipelines stages in the pipeline.
Definition GLComputePipeline.hpp:33
Definition OpenGL.hpp:117
Definition GPUCommandBuffer.hpp:77
Definition GPUComputePipeline.hpp:62
GPUDevice & device
The owning device this object was created from.
Definition Common.hpp:55
const Descriptor & descriptor
A structure that describes the object and it's properties.
Definition Common.hpp:69
Definition Application.hpp:19
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25
Compute pipeline descriptor structure.
Definition GPUComputePipeline.hpp:25
Definition GPUResourceSet.hpp:716