19 class GLShaderProgram;
20 class GLPipelineLayout;
22 class GLCommandBuffer;
A retain-release type of smart pointer.
Definition SmartPtr.hpp:132
Definition GLComputePipeline.hpp:24
~GLComputePipeline() final
GLPipelineLayoutPtr mPipelineLayout
The OpenGL pipeline layout.
Definition GLComputePipeline.hpp:30
void end(GPUCommandBuffer &commandBuffer) final
GPUResourceSetPtr createResourceSet(const GPUResourceSetDescriptor &descriptor) final
void begin(GPUCommandBuffer &commandBuffer) final
GLComputePipeline(GLDevicePtr device, const GPUComputePipelineDescriptor &descriptor)
const GPUComputePipelineDescriptor descriptorGL
A object that describes the graphics pipeline object.
Definition GLComputePipeline.hpp:27
GLShaderProgramPtr mShaderProgram
A vector of all pipelines stages in the pipeline.
Definition GLComputePipeline.hpp:33
Definition OpenGL.hpp:117
Definition GPUCommandBuffer.hpp:77
Definition GPUComputePipeline.hpp:62
GPUDevice & device
The owning device this object was created from.
Definition Common.hpp:55
const Descriptor & descriptor
A structure that describes the object and it's properties.
Definition Common.hpp:69
Definition Application.hpp:19
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25
Compute pipeline descriptor structure.
Definition GPUComputePipeline.hpp:25
Definition GPUResourceSet.hpp:716