19 class NLShaderProgram;
20 class NLPipelineLayout;
22 class NLCommandBuffer;
A retain-release type of smart pointer.
Definition SmartPtr.hpp:132
Definition GPUCommandBuffer.hpp:77
Definition GPUComputePipeline.hpp:62
GPUDevice & device
The owning device this object was created from.
Definition Common.hpp:55
Null RenderAPI compute pipeline object.
Definition NLComputePipeline.hpp:25
void begin(GPUCommandBuffer &commandBuffer) final
GPUResourceSetPtr createResourceSet(const GPUResourceSetDescriptor &descriptor) final
void end(GPUCommandBuffer &commandBuffer) final
~NLComputePipeline() final
NLComputePipeline(NLDevicePtr device, const GPUComputePipelineDescriptor &descriptor)
const GPUComputePipelineDescriptor mDescriptor
A object that describes the graphics pipeline object.
Definition NLComputePipeline.hpp:28
Definition NLCommon.hpp:117
const Descriptor & descriptor
A structure that describes the object and it's properties.
Definition Common.hpp:69
Definition Application.hpp:19
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25
Compute pipeline descriptor structure.
Definition GPUComputePipeline.hpp:25
Definition GPUResourceSet.hpp:716