CeresEngine 0.2.0
A game development framework
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RendererCameraSettings.hpp File Reference

Go to the source code of this file.

Classes

struct  CeresEngine::RendererHDRSettings
 HDR stands for high-dynamic range, and it allows the lights in the scene to use a large range of intensity values that can more closely approximate a real-world scene. More...
 
struct  CeresEngine::RendererBloomSettings
 Bloom provides an extra highlight to already bright areas of the scene, simulating the real-world camera effect where an extremely bright light overwhelms the camera. More...
 
struct  CeresEngine::VoxelConeTracingSettings
 A structure that allows the user to customize the Voxel Cone Tracing algorithm parameters. More...
 
struct  CeresEngine::GlobalIlluminationSettings
 Settings that control Global Illumination. More...
 
struct  CeresEngine::RendererCameraSettings
 A structure that holds renderer-specific settings for a Camera. More...
 

Namespaces

namespace  CeresEngine