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CeresEngine 0.2.0
A game development framework
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#include "CeresEngine/Texture/Forward.hpp"#include "CeresEngine/DataTypes.hpp"#include "CeresEngine/Macros.hpp"#include "CeresEngine/Foundation/Hash.hpp"#include "CeresEngine/Foundation/String.hpp"#include "CeresEngine/Math/Vector.hpp"Go to the source code of this file.
Classes | |
| struct | CeresEngine::RendererHDRSettings |
| HDR stands for high-dynamic range, and it allows the lights in the scene to use a large range of intensity values that can more closely approximate a real-world scene. More... | |
| struct | CeresEngine::RendererBloomSettings |
| Bloom provides an extra highlight to already bright areas of the scene, simulating the real-world camera effect where an extremely bright light overwhelms the camera. More... | |
| struct | CeresEngine::VoxelConeTracingSettings |
| A structure that allows the user to customize the Voxel Cone Tracing algorithm parameters. More... | |
| struct | CeresEngine::GlobalIlluminationSettings |
| Settings that control Global Illumination. More... | |
| struct | CeresEngine::RendererCameraSettings |
A structure that holds renderer-specific settings for a Camera. More... | |
Namespaces | |
| namespace | CeresEngine |