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CeresEngine 0.2.0
A game development framework
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#include "Forward.hpp"#include "CeresEngine/Macros.hpp"#include "CeresEngine/Foundation/SmartPtr.hpp"#include "CeresEngine/Foundation/Container/Map.hpp"#include "CeresEngine/Entity/System.hpp"#include "CeresEngine/Scene/Camera.hpp"#include "CeresEngine/Scene/Environment.hpp"#include "CeresEngine/Scene/Light.hpp"#include "CeresEngine/Scene/Renderable.hpp"#include "CeresEngine/Scene/Scene.hpp"#include "CeresEngine/Scene/Terrain/TerrainRenderable.hpp"Go to the source code of this file.
Classes | |
| class | CeresEngine::RenderingSystem |
| A system that connects the rendering system to the CeresEngine renderer. More... | |
Namespaces | |
| namespace | CeresEngine |
Macros | |
| #define | CE_RENDERING_SYSTEM_ENTITY_SYNC(T) |
Typedefs | |
| using | CeresEngine::RenderingSystemEntitySet = EntityObjectSet< Light, Camera, Renderable, TerrainRenderable, Environment > |
| The set of entities supported by the rendering system. | |
| #define CE_RENDERING_SYSTEM_ENTITY_SYNC | ( | T | ) |