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CeresEngine 0.2.0
A game development framework
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Go to the source code of this file.
Classes | |
| class | CeresEngine::TextureAtlasLayout |
| Organizes a set of textures into a single larger texture (an atlas) by minimizing empty space. More... | |
| struct | CeresEngine::TextureAtlasLayout::Node |
| Represent a single node in the texture atlas binary tree. More... | |
| class | CeresEngine::TextureAtlasUtility |
| Utility class used for texture atlas layouts. More... | |
| struct | CeresEngine::TextureAtlasUtility::Element |
| Represents a single element used as in input to TextureAtlasUtility. More... | |
| struct | CeresEngine::TextureAtlasUtility::Page |
| Describes a single page of the texture atlas. More... | |
Namespaces | |
| namespace | CeresEngine |