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CeresEngine 0.2.0
A game development framework
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#include "CeresEngine/Renderer/Forward.hpp"#include "CeresEngine/DataTypes.hpp"#include "CeresEngine/Macros.hpp"#include "CeresEngine/Renderer/RendererCameraSettings.hpp"#include "CeresEngine/Renderer/RenderGraph/RenderResource.hpp"#include "CeresEngine/Renderer/RenderGraph/RenderTask.hpp"Go to the source code of this file.
Classes | |
| class | CeresEngine::VoxelConeTracing |
| Deferred voxel shading is a four-step real-time global illumination technique inspired by voxel cone tracing and deferred rendering. More... | |
| class | CeresEngine::VoxelConeTracing::VoxelizationRenderTask |
| class | CeresEngine::VoxelConeTracing::InjectRadianceRenderTask |
| class | CeresEngine::VoxelConeTracing::PropagateRadianceRenderTask |
| class | CeresEngine::VoxelConeTracing::IndirectLightingRenderTask |
| class | CeresEngine::VoxelConeTracing::UpscalingRenderTask |
| class | CeresEngine::VoxelConeTracing::DebugRenderTask |
Namespaces | |
| namespace | CeresEngine |