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CeresEngine 0.2.0
A game development framework
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Scales a path. Keeps tangents and normals unit length. More...
#include <CeresEngine/Mesh/Generator/ScalePath.hpp>
Public Types | |
| using | Edges = typename Impl::Edges |
| using | Vertices = typename Impl::Vertices |
Public Member Functions | |
| ScalePath (Path path, const Vector3 &scale) | |
| Edges | edges () const noexcept |
| Vertices | vertices () const noexcept |
Private Types | |
| using | Impl = TransformPath< Path > |
Private Attributes | |
| Impl | mTransformPath |
Scales a path. Keeps tangents and normals unit length.
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private |
| using CeresEngine::MeshGenerator::ScalePath< Path >::Vertices = typename Impl::Vertices |
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inline |
| path | Source data path. |
| scale | Scale Factor. Must not have zero components! |
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inlinenoexcept |
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inlinenoexcept |
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private |