|
CeresEngine 0.2.0
A game development framework
|
#include "CeresEngine/DataTypes.hpp"#include "CeresEngine/Foundation/Allocator.hpp"#include "CeresEngine/Foundation/String.hpp"#include "CeresEngine/Foundation/Container/Deque.hpp"#include "CeresEngine/Foundation/Container/Vector.hpp"#include "CeresEngine/Math/Angle.hpp"#include "CeresEngine/Math/Rect.hpp"#include <cstddef>#include <memory>#include <tuple>#include <type_traits>#include <utility>Go to the source code of this file.
Classes | |
| class | CeresEngine::BezierPath |
| A path that consists of straight and curved line segments that you can render. More... | |
| struct | CeresEngine::BezierPath::Element |
A structure that describes a BezierPath element. More... | |
| struct | CeresEngine::BezierPath::SubPath |
A structure that describes a BezierPath sub-path. More... | |
Namespaces | |
| namespace | CeresEngine |
Functions | |
| template<std::size_t I> | |
| decltype(auto) | CeresEngine::get (BezierPath::Element &element) noexcept |
| Decomposes a bezier path element. | |
| template<std::size_t I> | |
| decltype(auto) | CeresEngine::get (const BezierPath::Element &element) noexcept |
| Decomposes a bezier path element. | |