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CeresEngine 0.2.0
A game development framework
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#include "Forward.hpp"#include "Action.hpp"#include "Component.hpp"#include "EntityID.hpp"#include "Event.hpp"#include "CeresEngine/DataTypes.hpp"#include "CeresEngine/Macros.hpp"#include "CeresEngine/Foundation/Event.hpp"#include "CeresEngine/Foundation/Generator.hpp"#include "CeresEngine/Foundation/Hash.hpp"#include "CeresEngine/Foundation/String.hpp"#include "CeresEngine/Foundation/Container/SmallVector.hpp"#include "CeresEngine/Foundation/Container/Tuple.hpp"#include <iosfwd>#include <type_traits>#include "Component.inl"#include "Entity.inl"Go to the source code of this file.
Classes | |
| class | CeresEngine::Entity |
| The base entity class. More... | |
| struct | CeresEngine::EntityChange |
| A structure that encodes a change to an entity field. More... | |
| struct | CeresEngine::EntityChangeSet |
| struct | CeresEngine::EntityCreated |
| An event that gets dispatched when an entity has been created. More... | |
| struct | CeresEngine::EntityDestroyed |
| An event that gets dispatched when an entity has been destroyed. More... | |
| struct | CeresEngine::EntityParentChanged |
| An event that gets dispatched when an entity parent is changed. More... | |
| struct | CeresEngine::EntityNameChanged |
| An event that gets dispatched when an entity name is changed. More... | |
| struct | CeresEngine::ComponentAdded< C > |
An event that gets dispatched when a new component of type C gets added to an entity. More... | |
| struct | CeresEngine::ComponentRemoved< C > |
An event that gets dispatched when a component of type C gets removed from an entity. More... | |
| struct | CeresEngine::EntityDirty |
| An event that gets dispatched whenever the entity is marked as dirty. More... | |
| class | CeresEngine::EntityObject< Components > |
| A type-safe entity type. More... | |
| struct | CeresEngine::EntityObject< Components >::_MaskObject |
| A trait that contains the minimum necessary component mask for an entity to be an entity object of this type. More... | |
| struct | CeresEngine::EntityObjectTraits< E > |
| struct | CeresEngine::EntityObjectTraits< EntityObject< Components... > > |
| struct | CeresEngine::EntityObjectSet< EOs > |
| struct | CeresEngine::EntityObjectSet<> |
Namespaces | |
| namespace | CeresEngine |
Concepts | |
| concept | CeresEngine::CEntityObject |
Macros | |
| #define | CE_ENTITY_OBJECT_HASH(T) template<> struct std::hash<T> : public std::hash<CeresEngine::Entity> {} |
Typedefs | |
| template<typename O , typename T = void> | |
| using | CeresEngine::ifEntityObject = typename std::enable_if< isEntityObject< O >, T >::type |
If the type E is a entity object (as defined by isEntityObject<S>), this type is aliased to T. | |
Functions | |
| template<CEntityObject E> | |
| constexpr void | CeresEngine::checkEntityObject () |
A trait that checks if the type E is a valid entity object type. | |
Variables | |
| template<typename E > | |
| constexpr bool | CeresEngine::isEntityObject |
A trait that checks if the type E is a entity object. | |
| template<typename... Es> | |
| constexpr bool | CeresEngine::areEntityObjects = (isEntityObject<Es> && ...) |
A trait that checks if the types Es are all entity objects. | |
| #define CE_ENTITY_OBJECT_HASH | ( | T | ) | template<> struct std::hash<T> : public std::hash<CeresEngine::Entity> {} |