27 vertex.texCoord[0] = 1.0 - vertex.texCoord[0];
29 vertex.texCoord[1] = 1.0 - vertex.texCoord[1];
Definition MeshVertex.hpp:14
Flips texture coordinate axis directions.
Definition UvFlipMesh.hpp:15
Triangles triangles() const noexcept
Definition UvFlipMesh.hpp:34
Vertices vertices() const noexcept
Definition UvFlipMesh.hpp:38
typename Impl::Vertices Vertices
Definition UvFlipMesh.hpp:36
UvFlipMesh(Mesh mesh, bool u, bool v)
Definition UvFlipMesh.hpp:24
Impl mTransformMesh
Definition UvFlipMesh.hpp:18
typename Impl::Triangles Triangles
Definition UvFlipMesh.hpp:32
A base class for all mesh implementations.
Definition Mesh.hpp:112
Definition AnyGenerator.hpp:12
UvFlipMesh< Mesh > uvFlipMesh(Mesh mesh)
Definition UvFlipMesh.hpp:41
auto move(Vector3 position)
Moves a entity to the given position.
Definition Helpers.hpp:22
constexpr size_t hash(const T &v)
Generates a hash for the provided type.
Definition Hash.hpp:25