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CeresEngine 0.2.0
A game development framework
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#include "CeresEngine/RenderAPI/Forward.hpp"#include "CeresEngine/Resource/Forward.hpp"#include "CeresEngine/Texture/Forward.hpp"#include "CeresEngine/Text/Forward.hpp"#include "Shape.hpp"#include "CeresEngine/Macros.hpp"#include "CeresEngine/Foundation/Container/Deque.hpp"#include "CeresEngine/Foundation/Container/Map.hpp"#include "CeresEngine/Foundation/Container/Variant.hpp"#include "CeresEngine/Math/Rect.hpp"#include "CeresEngine/Resource/ResourceHandle.hpp"#include "CeresEngine/Text/TextLayout.hpp"#include "CeresEngine/Texture/Texture.hpp"Go to the source code of this file.
Classes | |
| struct | CeresEngine::GraphicsClipState |
| A structure that describes the clipping state of the graphics context. More... | |
| struct | CeresEngine::GraphicsState |
| A structure that represents a snapshot of the graphics context state. More... | |
| struct | CeresEngine::TextureGraphicsCommand |
| struct | CeresEngine::ShapeGraphicsCommand |
| struct | CeresEngine::TextGraphicsCommand |
| struct | CeresEngine::ClearGraphicsCommand |
| struct | CeresEngine::RawGraphicsCommand |
| struct | CeresEngine::GraphicsCommand |
| class | CeresEngine::GraphicsCommandBuffer |
| An object that encapsulates rendering context for a view. More... | |
Namespaces | |
| namespace | CeresEngine |